void update_input_displays (); // workaround for preset load
void control_combo_changed (ControlUI* cui, float value);
- void astate_clicked (ControlUI*);
+ bool astate_button_event (GdkEventButton* ev, ControlUI*);
void automation_state_changed (ControlUI*);
void set_automation_state (ARDOUR::AutoState state, ControlUI* cui);
void set_all_automation (ARDOUR::AutoState state);