for (uint32_t j = 0; j < C; ++j) {
Gdk::Color c = (*i)->has_colour ? (*i)->colour : get_a_bundle_colour (N);
+
ARDOUR::BundleChannel bc (
(*i)->bundle,
(*i)->bundle->type_channel_to_overall (_matrix->type (), j)
);
+
render_channel_name (cr, background_colour (), c, x, 0, bc);
x += grid_spacing();
}