/*
- Copyright (C) 2010 Paul Davis
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-*/
+ * Copyright (C) 2010 Carl Hetherington <carl@carlh.net>
+ * Copyright (C) 2011 David Robillard <d@drobilla.net>
+ * Copyright (C) 2015 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
#include <iostream>
-#include <glibmm/main.h>
+#include "ardour/ardour.h"
#include "progress_reporter.h"
ProgressReporter::ProgressReporter ()
{
-
+
}
ProgressReporter::~ProgressReporter ()
ProgressReporter::set_overall_progress (float p)
{
update_progress_gui (p);
-
- /* Make sure the progress widget gets updated */
- while (Glib::MainContext::get_default()->iteration (false)) {
- /* do nothing */
- }
+ ARDOUR::GUIIdle ();
}