virtual void reset_focus () = 0;
- virtual bool canvas_scroll_event (GdkEventScroll* event) = 0;
+ virtual bool canvas_scroll_event (GdkEventScroll* event, bool from_canvas) = 0;
virtual bool canvas_control_point_event (GdkEvent* event, ArdourCanvas::Item*, ControlPoint*) = 0;
virtual bool canvas_line_event (GdkEvent* event, ArdourCanvas::Item*, AutomationLine*) = 0;
virtual bool canvas_selection_rect_event (GdkEvent* event, ArdourCanvas::Item*, SelectionRect*) = 0;