*/
RegionSelection::RegionSelection ()
{
- RegionView::RegionViewGoingAway.connect (death_connection, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
+ RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
_current_start = 0;
_current_end = 0;
RegionSelection::RegionSelection (const RegionSelection& other)
: std::list<RegionView*>()
{
- RegionView::RegionViewGoingAway.connect (death_connection, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
+ RegionView::RegionViewGoingAway.connect (death_connection, MISSING_INVALIDATOR, ui_bind (&RegionSelection::remove_it, this, _1), gui_context());
_current_start = other._current_start;
_current_end = other._current_end;