}
bool
-RegionView::trim_front (framepos_t new_bound, bool no_overlap)
+RegionView::trim_front (framepos_t new_bound, bool no_overlap, const int32_t& sub_num)
{
if (_region->locked()) {
return false;
return false;
}
- _region->trim_front (speed_bound);
+ _region->trim_front (speed_bound, sub_num);
if (no_overlap) {
// Get the next region on the left of this region and shrink/expand it.