{
in_destructor = true;
- RegionViewGoingAway (this); /* EMIT_SIGNAL */
-
for (vector<GhostRegion*>::iterator g = ghosts.begin(); g != ghosts.end(); ++g) {
delete *g;
}
set_item_name (str, this);
set_name_text (str);
+ reset_width_dependent_items (_pixel_width);
}
void