#include <gtkmm2ext/gtk_ui.h>
#include "ardour/playlist.h"
+#include "ardour/profile.h"
#include "ardour/session.h"
#include "canvas/polygon.h"
#include "rgb_macros.h"
#include "gui_thread.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
/* derived class calls set_colors () including RegionView::set_colors() in ::init() */
//set_colors ();
- //UIConfiguration::instance().ColorsChanged.connect (sigc::mem_fun (*this, &RegionView::color_handler));
+ UIConfiguration::instance().ColorsChanged.connect (sigc::mem_fun (*this, &RegionView::color_handler));
/* XXX sync mark drag? */
}
ArdourCanvas::Color f = TimeAxisViewItem::get_fill_color();
char const *modname;
- if (_region->opaque()) {
+ if (_region->opaque() && (!ARDOUR::Profile->get_mixbus() || (!_dragging && !_region->muted ()))) {
modname = "opaque region base";
} else {
modname = "transparent region base";
/* the color that will be used to show parts of regions that will not be heard */
uint32_t const non_playing_color = UIConfiguration::instance().color_mod ("covered region", "covered region base");
- t = pl->find_next_region_boundary (t, 1);
- /* is this region is on top at time t? */
- bool const new_me = (pl->top_unmuted_region_at (t) == _region);
+ while (t < end) {
- /* start off any new rect, if required */
- if (cr == 0 || me != new_me) {
- cr = new ArdourCanvas::Rectangle (group);
- _coverage_frames.push_back (cr);
- cr->set_x0 (trackview.editor().sample_to_pixel (t - position));
- cr->set_y0 (1);
- cr->set_y1 (_height + 1);
- cr->set_outline (false);
- cr->set_ignore_events (true);
- if (new_me) {
- cr->set_fill_color (UINT_RGBA_CHANGE_A (non_playing_color, 0));
- } else {
- cr->set_fill_color (non_playing_color);
+ t++;
+
+ /* is this region is on top at time t? */
+ bool const new_me = (pl->top_unmuted_region_at (t) == _region);
+ /* finish off any old rect, if required */
+ if (cr && me != new_me) {
+ cr->set_x1 (trackview.editor().sample_to_pixel (t - position));
+ }
+
+ /* start off any new rect, if required */
+ if (cr == 0 || me != new_me) {
+ cr = new ArdourCanvas::Rectangle (group);
+ _coverage_frames.push_back (cr);
+ cr->set_x0 (trackview.editor().sample_to_pixel (t - position));
+ cr->set_y0 (1);
+ cr->set_y1 (_height + 1);
+ cr->set_outline (false);
+ cr->set_ignore_events (true);
+ if (new_me) {
+ cr->set_fill_color (UINT_RGBA_CHANGE_A (non_playing_color, 0));
+ } else {
+ cr->set_fill_color (non_playing_color);
+ }
}
+ t = pl->find_next_region_boundary (t, 1);
+ if (t < 0) {
+ break;
+ }
+ me = new_me;
}
+ t = pl->find_next_region_boundary (t, 1);
+
if (cr) {
/* finish off the last rectangle */
cr->set_x1 (trackview.editor().sample_to_pixel (end - position));
}
bool
-RegionView::trim_front (framepos_t new_bound, bool no_overlap)
+RegionView::trim_front (framepos_t new_bound, bool no_overlap, const int32_t sub_num)
{
if (_region->locked()) {
return false;
framepos_t const pre_trim_first_frame = _region->first_frame();
- _region->trim_front ((framepos_t) (new_bound * speed));
+ const framepos_t speed_bound = (framepos_t) (new_bound * speed);
+
+ if (_region->position() == speed_bound) {
+ return false;
+ }
+
+ _region->trim_front (speed_bound, sub_num);
if (no_overlap) {
// Get the next region on the left of this region and shrink/expand it.
}
bool
-RegionView::trim_end (framepos_t new_bound, bool no_overlap)
+RegionView::trim_end (framepos_t new_bound, bool no_overlap, const int32_t sub_num)
{
if (_region->locked()) {
return false;
framepos_t const pre_trim_last_frame = _region->last_frame();
- _region->trim_end ((framepos_t) (new_bound * speed));
+ _region->trim_end ((framepos_t) (new_bound * speed), sub_num);
if (no_overlap) {
// Get the next region on the right of this region and shrink/expand it.
// Only trim region on the right if the last frame has gone beyond the right region's first frame.
if (region_right != 0 && (region_right->first_frame() < _region->last_frame() || regions_touching)) {
- region_right->trim_front (_region->last_frame() + 1);
+ region_right->trim_front (_region->last_frame() + 1, sub_num);
}
region_changed (ARDOUR::bounds_change);
* Used when inverting snap mode logic with key modifiers, or snap distance calculation.
* @return Snapped frame offset from this region's position.
*/
-frameoffset_t
+MusicFrame
RegionView::snap_frame_to_frame (frameoffset_t x, bool ensure_snap) const
{
PublicEditor& editor = trackview.editor();
-
/* x is region relative, convert it to global absolute frames */
framepos_t const session_frame = x + _region->position();
/* try a snap in either direction */
- framepos_t frame = session_frame;
+ MusicFrame frame (session_frame, 0);
editor.snap_to (frame, RoundNearest, false, ensure_snap);
/* if we went off the beginning of the region, snap forwards */
- if (frame < _region->position ()) {
- frame = session_frame;
+ if (frame.frame < _region->position ()) {
+ frame.frame = session_frame;
editor.snap_to (frame, RoundUpAlways, false, ensure_snap);
}
- /* back to region relative */
- return frame - _region->position();
+ /* back to region relative, keeping the relevant divisor */
+ return MusicFrame (frame.frame - _region->position(), frame.division);
}