bool automation)
: TimeAxisViewItem (r->name(), *parent, tv, spu, basic_color, r->position(), r->length(), false, automation,
(automation ? TimeAxisViewItem::ShowFrame :
- TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowNameText|
+ TimeAxisViewItem::Visibility ((UIConfiguration::instance().get_show_region_name() ? TimeAxisViewItem::ShowNameText : 0) |
TimeAxisViewItem::ShowNameHighlight| TimeAxisViewItem::ShowFrame)))
, _region (r)
, sync_mark(0)
delete *g;
}
- for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_samples.begin (); i != _coverage_samples.end (); ++i) {
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_frame.begin (); i != _coverage_frame.end (); ++i) {
delete *i;
}
- drop_silent_samples ();
+ drop_silent_frames ();
delete editor;
}
}
void
-RegionView::set_silent_samples (const AudioIntervalResult& silences, double /*threshold*/)
+RegionView::set_silent_frames (const AudioIntervalResult& silences, double /*threshold*/)
{
samplecnt_t shortest = max_samplecnt;
- /* remove old silent samples */
- drop_silent_samples ();
+ /* remove old silent frames */
+ drop_silent_frames ();
if (silences.empty()) {
return;
ArdourCanvas::Rectangle* cr = new ArdourCanvas::Rectangle (group);
cr->set_ignore_events (true);
- _silent_samples.push_back (cr);
+ _silent_frames.push_back (cr);
/* coordinates for the rect are relative to the regionview origin */
}
void
-RegionView::hide_silent_samples ()
+RegionView::hide_silent_frames ()
{
- for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_samples.begin (); i != _silent_samples.end (); ++i) {
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_frames.begin (); i != _silent_frames.end (); ++i) {
(*i)->hide ();
}
_silence_text->hide();
}
void
-RegionView::drop_silent_samples ()
+RegionView::drop_silent_frames ()
{
- for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_samples.begin (); i != _silent_samples.end (); ++i) {
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_frames.begin (); i != _silent_frames.end (); ++i) {
delete *i;
}
- _silent_samples.clear ();
+ _silent_frames.clear ();
delete _silence_text;
_silence_text = 0;
unit_length = _region->length() / samples_per_pixel;
- for (vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
+ for (vector<GhostRegion*>::iterator i = ghosts.begin(); i != ghosts.end(); ++i) {
- (*i)->set_duration (unit_length);
+ (*i)->set_duration (unit_length);
- }
+ }
}
}
);
}
- for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_samples.begin(); i != _coverage_samples.end(); ++i) {
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_frame.begin(); i != _coverage_frame.end(); ++i) {
(*i)->set_y1 (h + 1);
}
- for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_samples.begin(); i != _silent_samples.end(); ++i) {
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _silent_frames.begin(); i != _silent_frames.end(); ++i) {
(*i)->set_y1 (h + 1);
}
}
-/** Remove old coverage samples and make new ones, if we're in a LayerDisplay mode
+/** Remove old coverage frame and make new ones, if we're in a LayerDisplay mode
* which uses them. */
void
-RegionView::update_coverage_samples (LayerDisplay d)
+RegionView::update_coverage_frame (LayerDisplay d)
{
- /* remove old coverage samples */
- for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_samples.begin (); i != _coverage_samples.end (); ++i) {
+ /* remove old coverage frame */
+ for (list<ArdourCanvas::Rectangle*>::iterator i = _coverage_frame.begin (); i != _coverage_frame.end (); ++i) {
delete *i;
}
- _coverage_samples.clear ();
+ _coverage_frame.clear ();
if (d != Stacked) {
- /* don't do coverage samples unless we're in stacked mode */
+ /* don't do coverage frame unless we're in stacked mode */
return;
}
/* start off any new rect, if required */
if (cr == 0 || me != new_me) {
cr = new ArdourCanvas::Rectangle (group);
- _coverage_samples.push_back (cr);
+ _coverage_frame.push_back (cr);
cr->set_x0 (trackview.editor().sample_to_pixel (t - position));
cr->set_y0 (1);
cr->set_y1 (_height + 1);
}
/* Only trim region on the left if the first sample has gone beyond the left region's last sample. */
- if (region_left != 0 && (region_left->last_sample() > _region->first_sample() || regions_touching)) {
+ if (region_left != 0 && (region_left->last_sample() > _region->first_sample() || regions_touching)) {
region_left->trim_end (_region->first_sample() - 1);
}
}
/* back to region relative, keeping the relevant divisor */
return MusicSample (sample.sample - _region->position(), sample.division);
}
+
+void
+RegionView::update_visibility ()
+{
+ /* currently only the name visibility can be changed dynamically */
+
+ if (UIConfiguration::instance().get_show_region_name()) {
+ visibility = Visibility (visibility | ShowNameText);
+ } else {
+ visibility = Visibility (visibility & ~ShowNameText);
+ }
+
+ manage_name_text ();
+}