ARDOUR::AudioRegion&,
double initial_samples_per_unit,
double amplitude_above_axis,
- GdkColor& base_color,
+ Gdk::Color& base_color,
bool wait_for_waves);
~AudioRegionView ();
void store_flags ();
void set_colors ();
- void compute_colors (GdkColor&);
+ void compute_colors (Gdk::Color&);
void set_frame_color ();
void reset_width_dependent_items (double pixel_width);
void set_waveview_data_src();