public:
ScriptParameterDialog (std::string title, const ARDOUR::LuaScriptInfoPtr&, const std::vector<std::string>&, ARDOUR::LuaScriptParamList&);
std::string name () { return _name_entry.get_text (); }
+ bool need_interation () const;
private:
void update_sensitivity ();
+ bool parameters_ok () const;
void active_changed (int, Gtk::CheckButton*, Gtk::Entry*);
void value_changed (int, Gtk::Entry*);