#include <ardour/audio_library.h>
#include <ardour/audioregion.h>
-#include <ardour/externalsource.h>
+#include <ardour/audiofilesource.h>
#include "ardour_ui.h"
#include "gui_thread.h"
#include "i18n.h"
using namespace ARDOUR;
+using namespace PBD;
using namespace std;
SoundFileBox::SoundFileBox ()
path = filename;
string error_msg;
- if(!ExternalSource::get_soundfile_info (filename, sf_info, error_msg)) {
+ if(!AudioFileSource::get_soundfile_info (filename, sf_info, error_msg)) {
return false;
}
if (region_cache.find (path) == region_cache.end()) {
AudioRegion::SourceList srclist;
- ExternalSource* sfs;
+ AudioFileSource* afs;
for (int n = 0; n < sf_info.channels; ++n) {
try {
- sfs = ExternalSource::create (path+":"+string_compose("%1", n), false);
- srclist.push_back(sfs);
+ afs = AudioFileSource::create (path+":"+string_compose("%1", n));
+ srclist.push_back(afs);
} catch (failed_constructor& err) {
error << _("Could not access soundfile: ") << path << endmsg;