#include "ardour/panner.h"
#include "ardour/panner_shell.h"
-#include "canvas/colors.h"
+#include "gtkmm2ext/colors.h"
#include "stereo_panner.h"
#include "stereo_panner_editor.h"
{
colors[Normal].fill = UIConfiguration::instance().color_mod ("stereo panner fill", "panner fill");
// colors[Normal].outline = UIConfiguration::instance().color ("stereo panner outline");
- colors[Normal].outline = ArdourCanvas::HSV (colors[Normal].fill).outline().color ();
+ colors[Normal].outline = Gtkmm2ext::HSV (colors[Normal].fill).outline().color ();
colors[Normal].text = UIConfiguration::instance().color ("stereo panner text");
colors[Normal].background = UIConfiguration::instance().color ("stereo panner bg");
colors[Normal].rule = UIConfiguration::instance().color ("stereo panner rule");