uint32_t fill;
uint32_t text;
uint32_t background;
+ uint32_t rule;
};
enum State {
static ColorScheme colors[3];
static void set_colors ();
static bool have_colors;
- static PBD::Signal0<void> color_change;
+ void color_handler ();
};
#endif /* __gtk_ardour_stereo_panner_h__ */