#include "ui_config.h"
#include "utils.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
if (_layer_display == Stacked) {
update_contents_height ();
/* tricky. playlist_changed() does this as well, and its really inefficient. */
- //update_coverage_frames ();
+ update_coverage_frames ();
} else {
/* layering has probably been modified. reflect this in the canvas. */
layer_regions();