#include "ardour/playlist.h"
#include "ardour/audioregion.h"
#include "ardour/audiosource.h"
-#include "ardour/audio_diskstream.h"
#include "tape_region_view.h"
#include "audio_time_axis.h"
/* every time the wave data changes and peaks are ready, redraw */
for (uint32_t n = 0; n < audio_region()->n_channels(); ++n) {
- audio_region()->audio_source(n)->PeaksReady.connect (*this, boost::bind (&TapeAudioRegionView::update, this, n), gui_context());
+ audio_region()->audio_source(n)->PeaksReady.connect (*this, invalidator (*this), boost::bind (&TapeAudioRegionView::update, this, n), gui_context());
}
}