Further refactoring of drag code. Changes so that drags from the region list display...
[ardour.git] / gtk2_ardour / tape_region_view.cc
index 2cb06af63da3a9b11eed437979e2ba5580aec6e6..a10541ffc6a1955bf8e441a28fee4f252d114b2b 100644 (file)
 
 #include <gtkmm2ext/gtk_ui.h>
 
-#include <ardour/playlist.h>
-#include <ardour/audioregion.h>
-#include <ardour/audiosource.h>
-#include <ardour/audio_diskstream.h>
+#include "ardour/playlist.h"
+#include "ardour/audioregion.h"
+#include "ardour/audiosource.h"
+#include "ardour/audio_diskstream.h"
 
 #include "tape_region_view.h"
 #include "audio_time_axis.h"
@@ -44,6 +44,7 @@ using namespace ArdourCanvas;
 const TimeAxisViewItem::Visibility TapeAudioRegionView::default_tape_visibility
        = TimeAxisViewItem::Visibility (
                TimeAxisViewItem::ShowNameHighlight |
+               TimeAxisViewItem::ShowNameText |
                TimeAxisViewItem::ShowFrame |
                TimeAxisViewItem::HideFrameRight |
                TimeAxisViewItem::FullWidthNameHighlight);
@@ -51,18 +52,22 @@ const TimeAxisViewItem::Visibility TapeAudioRegionView::default_tape_visibility
 TapeAudioRegionView::TapeAudioRegionView (ArdourCanvas::Group *parent, RouteTimeAxisView &tv, 
                                          boost::shared_ptr<AudioRegion> r, 
                                          double spu, 
-                                         Gdk::Color& basic_color)
+                                         Gdk::Color const & basic_color)
 
-       : AudioRegionView (parent, tv, r, spu, basic_color, 
+       : AudioRegionView (parent, tv, r, spu, basic_color, false,
                           TimeAxisViewItem::Visibility ((r->position() != 0) ? default_tape_visibility : 
                                                         TimeAxisViewItem::Visibility (default_tape_visibility|TimeAxisViewItem::HideFrameLeft)))
 {
 }
 
 void
-TapeAudioRegionView::init (Gdk::Color& basic_color, bool wfw)
+TapeAudioRegionView::init (Gdk::Color const & basic_color, bool wfw)
 {
-       AudioRegionView::init(basic_color, wfw);
+       /* never wait for data: always just create the waves, connect once and then
+          we'll update whenever we need to.
+       */
+
+       AudioRegionView::init(basic_color, false);
 
        /* every time the wave data changes and peaks are ready, redraw */