TapeAudioRegionView::TapeAudioRegionView (ArdourCanvas::Group *parent, RouteTimeAxisView &tv,
boost::shared_ptr<AudioRegion> r,
double spu,
- Gdk::Color& basic_color)
+ Gdk::Color const & basic_color)
: AudioRegionView (parent, tv, r, spu, basic_color, false,
TimeAxisViewItem::Visibility ((r->position() != 0) ? default_tape_visibility :
}
void
-TapeAudioRegionView::init (Gdk::Color& basic_color, bool wfw)
+TapeAudioRegionView::init (Gdk::Color const & basic_color, bool /*wfw*/)
{
/* never wait for data: always just create the waves, connect once and then
we'll update whenever we need to.