/* every time the wave data changes and peaks are ready, redraw */
for (uint32_t n = 0; n < audio_region()->n_channels(); ++n) {
- audio_region()->source(n)->PeaksReady.connect (bind (mem_fun(*this, &TapeAudioRegionView::update), n));
+ audio_region()->audio_source(n)->PeaksReady.connect (bind (mem_fun(*this, &TapeAudioRegionView::update), n));
}
}