/* every time the wave data changes and peaks are ready, redraw */
-
+
for (uint32_t n = 0; n < region.n_channels(); ++n) {
region.source(n).PeaksReady.connect (bind (mem_fun(*this, &TapeAudioRegionView::update), n));
}
void
TapeAudioRegionView::update (uint32_t n)
{
+ cerr << "new peaks ready for channel " << n << endl;
+
/* check that all waves are build and ready */
if (!tmp_waves.empty()) {