if (grid.begin()->c != 0.0) {
const double beat_divisions = (l / ((double) divisions)) * (grid.begin()->tempo.note_type() / grid.begin()->meter.note_divisor());
const double time_at_division = log (((grid.begin()->c * (beat_divisions)) /
- grid.begin()->tempo.beats_per_minute()) + 1) / grid.begin()->c;
+ grid.begin()->tempo.note_types_per_minute()) + 1) / grid.begin()->c;
f = grid.begin()->frame + (framecnt_t) floor ((time_at_division * 60.0 * frame_rate) + 0.5);
} else {
- const double fpb = grid.begin()->tempo.frames_per_beat (frame_rate)
+ const double fpb = grid.begin()->tempo.frames_per_note_type (frame_rate)
* (grid.begin()->tempo.note_type() / grid.begin()->meter.note_divisor());
f = grid.begin()->frame + (l * (fpb / (double) divisions));
uint32_t beats = 0;
uint32_t bars = 0;
+ const uint32_t bar_color = UIConfiguration::instance().color ("measure line bar");
+ const uint32_t beat_color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
uint32_t color;
+ bool all_bars = false;
/* get the first bar spacing */
i = grid.end();
i--;
bars = (*i).bar - (*grid.begin()).bar;
+ int32_t bar_mod = 4;
+
if (bars < distance (grid.begin(), grid.end()) - 1) {
/* grid contains beats and bars */
beats = distance (grid.begin(), grid.end()) - bars;
} else {
/* grid contains only bars */
beats = distance (grid.begin(), grid.end());
+
+ if (i != grid.begin()) {
+ const int32_t last_bar = (*i).bar;
+ i--;
+ bar_mod = (last_bar - (*i).bar) * 4;
+ }
+
+ all_bars = true;
}
double canvas_width_used = 1.0;
}
lines.clear ();
- if (beat_density <= 0.12 && grid.begin() != grid.end() && grid.begin()->frame > 0) {
+ if (beat_density <= 0.12 && grid.begin() != grid.end() && grid.begin()->frame > 0 && !all_bars) {
/* draw subdivisions of the beat before the first visible beat line XX this shouldn't happen now */
std::vector<ARDOUR::TempoMap::BBTPoint> vec;
vec.push_back (*i);
for (i = grid.begin(); i != grid.end(); ++i) {
if ((*i).is_bar()) {
- color = UIConfiguration::instance().color ("measure line bar");
+ /* keep all_bar beat density down */
+ if (all_bars && beat_density > 0.3 && ((*i).bar % bar_mod) != 1) {
+ continue;
+ }
+
+ color = bar_color;
} else {
if (beat_density > 0.3) {
continue; /* only draw beat lines if the gaps between beats are large. */
}
- color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat");
+ color = beat_color;
}
ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame);
lines.add (xpos, 1.0, color);
- if (beat_density <= 0.12) {
+ if (beat_density <= 0.12 && !all_bars) {
/* draw subdivisions of this beat */
std::vector<ARDOUR::TempoMap::BBTPoint> vec;
vec.push_back (*i);