mp4chaps Lua script: don't clutter global environment
[ardour.git] / gtk2_ardour / tempo_lines.h
index 375ae9342bd36b56785baaa201e74b5488c3ec5a..158ef7b1f96504f6ed4b0e9494de8815efb5c71d 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2000-2007 Paul Davis 
+    Copyright (C) 2000-2007 Paul Davis
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
 #ifndef __ardour_tempo_lines_h__
 #define __ardour_tempo_lines_h__
 
-#include <vector>
-#include <ardour/tempo.h>
-#include "canvas.h"
-#include "simpleline.h"
+#include "ardour/beats_frames_converter.h"
+#include "ardour/tempo.h"
+
+#include "canvas/line_set.h"
 
 class TempoLines {
 public:
-       TempoLines(ArdourCanvas::Canvas& canvas, ArdourCanvas::Group* group)
-               : _canvas(canvas)
-               , _group(group)
-       {}
-       ArdourCanvas::SimpleLine* get_line();
-
-       void draw(ARDOUR::TempoMap::BBTPointList& points, double frames_per_unit);
+       TempoLines (ArdourCanvas::Container* group, double screen_height, ARDOUR::BeatsFramesConverter* bfc);
+       ~TempoLines ();
+
+       void tempo_map_changed(framepos_t new_origin);
+
+       void draw (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
+                  unsigned                                              divisions,
+                  ARDOUR::framecnt_t                                    leftmost_frame,
+                  ARDOUR::framecnt_t                                    frame_rate);
+
+       void show();
        void hide();
 
 private:
-       typedef std::vector<ArdourCanvas::SimpleLine*> Lines;
-       Lines _free_lines;
-       Lines _used_lines;
+       void draw_ticks (std::vector<ARDOUR::TempoMap::BBTPoint>& grid,
+                        unsigned                                              divisions,
+                        ARDOUR::framecnt_t                                    leftmost_frame,
+                        ARDOUR::framecnt_t                                    frame_rate);
 
-       ArdourCanvas::Canvas& _canvas;
-       ArdourCanvas::Group*  _group;
+       ArdourCanvas::LineSet lines;
+       ARDOUR::BeatsFramesConverter* _bfc;
 };
 
 #endif /* __ardour_tempo_lines_h__ */