, timeline_item_gradient_depth (0, 1.0, 0.05)
, timeline_item_gradient_depth_label (_("Timeline item gradient depth"))
, all_dialogs (_("All floating windows are dialogs"))
+ , transients_follow_front (_("Transient windows follow front window."))
, icon_set_label (_("Icon Set"))
, palette_viewport (*palette_scroller.get_hadjustment(), *palette_scroller.get_vadjustment())
, palette_group (0)
theme_selection_hbox.pack_start (light_button);
set_homogeneous (false);
+#if 0 // disable light/dark theme choice. until the 'light theme gets some attention.
pack_start (theme_selection_hbox, PACK_SHRINK);
+#endif
pack_start (reset_button, PACK_SHRINK);
#ifndef __APPLE__
pack_start (all_dialogs, PACK_SHRINK);
+ pack_start (transients_follow_front, PACK_SHRINK);
#endif
pack_start (flat_buttons, PACK_SHRINK);
pack_start (blink_rec_button, PACK_SHRINK);
waveform_gradient_depth.signal_value_changed().connect (sigc::mem_fun (*this, &ThemeManager::on_waveform_gradient_depth_change));
timeline_item_gradient_depth.signal_value_changed().connect (sigc::mem_fun (*this, &ThemeManager::on_timeline_item_gradient_depth_change));
all_dialogs.signal_toggled().connect (sigc::mem_fun (*this, &ThemeManager::on_all_dialogs_toggled));
+ transients_follow_front.signal_toggled().connect (sigc::mem_fun (*this, &ThemeManager::on_transients_follow_front_toggled));
icon_set_dropdown.signal_changed().connect (sigc::mem_fun (*this, &ThemeManager::on_icon_set_changed));
Gtkmm2ext::UI::instance()->set_tip (all_dialogs,
string_compose (_("Mark all floating windows to be type \"Dialog\" rather than using \"Utility\" for some.\n"
"This may help with some window managers. This requires a restart of %1 to take effect"),
PROGRAM_NAME));
+ Gtkmm2ext::UI::instance()->set_tip (transients_follow_front,
+ string_compose (_("Make transient windows follow the front window when toggling between the editor and mixer.\n"
+ "This requires a restart of %1 to take effect"), PROGRAM_NAME));
set_size_request (-1, 400);
/* no need to call setup_palette() here, it will be done when its size is allocated */
ARDOUR_UI::config()->set_all_floating_windows_are_dialogs (all_dialogs.get_active());
}
+void
+ThemeManager::on_transients_follow_front_toggled ()
+{
+ ARDOUR_UI::config()->set_transients_follow_front (transients_follow_front.get_active());
+}
+
void
ThemeManager::on_waveform_gradient_depth_change ()
{
/* there is no need to block signal handlers, here,
* all elements check if the value has changed and ignore NOOPs
*/
+ all_dialogs.set_active (ARDOUR_UI::config()->get_all_floating_windows_are_dialogs());
+ transients_follow_front.set_active (ARDOUR_UI::config()->get_transients_follow_front());
flat_buttons.set_active (ARDOUR_UI::config()->get_flat_buttons());
blink_rec_button.set_active (ARDOUR_UI::config()->get_blink_rec_arm());
region_color_button.set_active (ARDOUR_UI::config()->get_color_regions_using_track_color());