#include "theme_manager.h"
#include "rgb_macros.h"
#include "ardour_ui.h"
+#include "global_signals.h"
#include "i18n.h"
sigc::signal<void,uint32_t> ColorChanged;
ThemeManager::ThemeManager()
- : ArdourDialog (_("ThemeManager")),
+ : ArdourDialog (_("Theme Manager")),
dark_button (_("Dark Theme")),
light_button (_("Light Theme")),
reset_button (_("Restore Defaults"))
ccvar = (*iter)[columns.pVar];
ccvar->set(rgba);
+ ARDOUR_UI::config()->set_dirty ();
//ColorChanged (rgba);
ColorsChanged();//EMIT SIGNAL
} else {
ARDOUR_UI::config()->ui_rc_file.set("ardour3_ui_dark.rc");
}
+ ARDOUR_UI::config()->set_dirty ();
load_rc_file (ARDOUR_UI::config()->ui_rc_file.get(), true);
}
int r, g, b, a;
color_list->clear();
- for (std::vector<UIConfigVariable<uint32_t> *>::iterator i = ARDOUR_UI::config()->canvas_colors.begin(); i != ARDOUR_UI::config()->canvas_colors.end(); i++) {
+ for (std::map<std::string,UIConfigVariable<uint32_t> *>::iterator i = ARDOUR_UI::config()->canvas_colors.begin(); i != ARDOUR_UI::config()->canvas_colors.end(); i++) {
TreeModel::Row row = *(color_list->append());
Gdk::Color col;
- uint32_t rgba = (*i)->get();
+ UIConfigVariable<uint32_t>* var = i->second;
+ uint32_t rgba = var->get();
UINT_TO_RGBA (rgba, &r, &g, &b, &a);
//cerr << (*i)->name() << " == " << hex << rgba << ": " << hex << r << " " << hex << g << " " << hex << b << endl;
col.set_rgb_p (r / 255.0, g / 255.0, b / 255.0);
- row[columns.name] = (*i)->name();
+ row[columns.name] = var->name();
row[columns.color] = "";
- row[columns.pVar] = *i;
+ row[columns.pVar] = var;
row[columns.rgba] = rgba;
row[columns.gdkcolor] = col;