const std::string mod_name = (_dragging ? "dragging region" : fill_color_name);
if (_selected) {
- return UIConfiguration::instance().color_mod ("selected region base", mod_name);
+ return UIConfiguration::instance().color ("selected region base");
} else if (_recregion) {
return UIConfiguration::instance().color ("recording rect");
} else if ((!UIConfiguration::instance().get_show_name_highlight() || high_enough_for_name) &&