class Pixbuf;
class Rectangle;
class Item;
- class Group;
- class Text;
+ class Container;
+ class Text;
}
using ARDOUR::framepos_t;
class TimeAxisViewItem : public Selectable, public PBD::ScopedConnectionList
{
- public:
+public:
virtual ~TimeAxisViewItem();
virtual bool set_position(framepos_t, void*, double* delta = 0);
TimeAxisView& get_time_axis_view () const;
void set_name_text(const std::string&);
virtual void set_height(double h);
+ virtual double height() const { return _height; }
void set_y (double);
void set_color (uint32_t);
void set_name_text_color ();
- void set_opacity_for_drag (bool drag_starting);
- uint32_t get_fill_color () const;
+ virtual uint32_t get_fill_color () const;
ArdourCanvas::Item* get_canvas_frame();
- ArdourCanvas::Group* get_canvas_group();
+ ArdourCanvas::Item* get_canvas_group();
ArdourCanvas::Item* get_name_highlight();
virtual void set_samples_per_pixel (double);
double get_samples_per_pixel () const;
- virtual void drag_start() { _dragging = true; }
- virtual void drag_end() { _dragging = false; }
+ virtual void drag_start();
+ virtual void drag_end();
bool dragging() const { return _dragging; }
virtual void raise () { return; }
virtual void lower () { return; }
virtual void lower_to_bottom () { return; }
- virtual void hide_rect ();
- virtual void show_rect ();
-
/** @return true if the name area should respond to events */
bool name_active() const { return name_connected; }
static const double GRAB_HANDLE_WIDTH;
/* these are not constant, but vary with the pixel size
- of the font used to display the item name.
- */
+ * of the font used to display the item name.
+ */
static int NAME_HEIGHT;
static double NAME_Y_OFFSET;
static double NAME_HIGHLIGHT_SIZE;
static double NAME_HIGHLIGHT_THRESH;
- /* if this is 1.0, we move the right boundary
- of the item frame so that it is 1 pixel
- after the end of the item. This gives nice
- effects when splitting items.
-
- if this is zero, the right edge coincides
- with the end of the item, and things don't
- look so nice.
-
- this exists to allow easy debugging of the
- two scenarios.
- */
- static const double RIGHT_EDGE_SHIFT;
-
/**
* Emitted when this Group has been removed.
* This is different to the CatchDeletion signal in that this signal
FullWidthNameHighlight = 0x80
};
- protected:
- TimeAxisViewItem (const std::string &, ArdourCanvas::Group&, TimeAxisView&, double, uint32_t fill_color,
- framepos_t, framecnt_t, bool recording = false, bool automation = false, Visibility v = Visibility (0));
+protected:
+ TimeAxisViewItem (const std::string &, ArdourCanvas::Item&, TimeAxisView&, double, uint32_t fill_color,
+ framepos_t, framecnt_t, bool recording = false, bool automation = false, Visibility v = Visibility (0));
TimeAxisViewItem (const TimeAxisViewItem&);
- void init (ArdourCanvas::Group*, double, uint32_t, framepos_t, framepos_t, Visibility, bool, bool);
+ void init (ArdourCanvas::Item*, double, uint32_t, framepos_t, framepos_t, Visibility, bool, bool);
- virtual bool canvas_group_event (GdkEvent*);
+ virtual bool canvas_group_event (GdkEvent*);
virtual void set_colors();
virtual void set_frame_color();
/** true if the name should respond to events */
bool name_connected;
- /** true if a small vestigial rect should be shown when the item gets very narrow */
- bool show_vestigial;
-
- uint32_t fill_opacity;
uint32_t fill_color;
- uint32_t pre_drag_fill_color;
- uint32_t frame_color_r;
- uint32_t frame_color_g;
- uint32_t frame_color_b;
- uint32_t selected_frame_color_r;
- uint32_t selected_frame_color_g;
- uint32_t selected_frame_color_b;
uint32_t last_item_width;
int name_text_width;
bool wide_enough_for_name;
bool high_enough_for_name;
- bool rect_visible;
- ArdourCanvas::Group* group;
- ArdourCanvas::Rectangle* vestigial_frame;
+ ArdourCanvas::Container* group;
ArdourCanvas::Rectangle* frame;
+ ArdourCanvas::Rectangle* selection_frame;
ArdourCanvas::Text* name_text;
ArdourCanvas::Rectangle* name_highlight;
ArdourCanvas::Rectangle* frame_handle_start; ///< `frame' (fade) handle for the start of the item, or 0
ArdourCanvas::Rectangle* frame_handle_end; ///< `frame' (fade) handle for the end of the item, or 0
- bool frame_handle_crossing (GdkEvent*, ArdourCanvas::Rectangle*);
+ bool frame_handle_crossing (GdkEvent*, ArdourCanvas::Rectangle*);
double _height;
Visibility visibility;
+ std::string fill_color_name;
bool _recregion;
bool _automation; ///< true if this is an automation region view
bool _dragging;
+ double _width;
private:
- double _width;
-
void parameter_changed (std::string);
- void manage_name_highlight ();
- void manage_name_text ();
+ void manage_name_highlight ();
+ void manage_name_text ();
}; /* class TimeAxisViewItem */