#include <ostream>
#include <iostream>
+#include <boost/function.hpp>
+#include <boost/bind.hpp>
+
#include "pbd/stateful.h"
#include "pbd/xml++.h"
#include "ardour/configuration_variable.h"
+#include "canvas/colors.h"
+
+#include "utils.h"
+
+/* This is very similar to ARDOUR::ConfigVariable but expects numeric values to
+ * be in hexadecimal. This is because it is intended for use with color
+ * specifications which are easier to scan for issues in "rrggbbaa" format than
+ * as decimals.
+ */
template<class T>
-class UIConfigVariable : public ARDOUR::ConfigVariableBase
+class ColorVariable : public ARDOUR::ConfigVariableBase
{
- public:
- UIConfigVariable (std::string str) : ARDOUR::ConfigVariableBase (str) {}
- UIConfigVariable (std::string str, T val) : ARDOUR::ConfigVariableBase (str), value (val) {}
+ public:
+ ColorVariable (std::string str) : ARDOUR::ConfigVariableBase (str) {}
+ ColorVariable (std::string str, T val) : ARDOUR::ConfigVariableBase (str), value (val) {}
bool set (T val) {
if (val == value) {
class UIConfiguration : public PBD::Stateful
{
- public:
+ public:
+ struct RelativeHSV {
+ RelativeHSV (const std::string& b, const ArdourCanvas::HSV& mod)
+ : base_color (b)
+ , modifier (mod)
+ , quantized_hue (-1.0) {}
+ std::string base_color;
+ ArdourCanvas::HSV modifier;
+ double quantized_hue;
+
+ ArdourCanvas::HSV get() const;
+ };
+
UIConfiguration();
~UIConfiguration();
- std::map<std::string,UIConfigVariable<uint32_t> *> canvas_colors;
+ static UIConfiguration* instance() { return _instance; }
+
+ std::map<std::string,ColorVariable<ArdourCanvas::Color> *> configurable_colors;
bool dirty () const;
void set_dirty ();
int save_state ();
int load_defaults ();
+ static void load_rc_file (std::string const &, bool themechange);
+
int set_state (const XMLNode&, int version);
XMLNode& get_state (void);
XMLNode& get_variables (std::string);
void set_variables (const XMLNode&);
- void pack_canvasvars ();
- uint32_t color_by_name (const std::string&);
+ typedef std::map<std::string,RelativeHSV> RelativeColors;
+ typedef std::map<std::string,std::string> ColorAliases;
+
+ RelativeColors relative_colors;
+ ColorAliases color_aliases;
+
+ void set_alias (std::string const & name, std::string const & alias);
+
+ void reset_relative (const std::string& name, const RelativeHSV& new_value);
+
+ RelativeHSV color_as_relative_hsv (ArdourCanvas::Color c);
+ ArdourCanvas::Color quantized (ArdourCanvas::Color) const;
- sigc::signal<void,const char*> ParameterChanged;
+ ArdourCanvas::Color base_color_by_name (const std::string&) const;
+ ArdourCanvas::Color color (const std::string&) const;
+ ArdourCanvas::HSV color_hsv (const std::string&) const;
+ sigc::signal<void,std::string> ParameterChanged;
+ void map_parameters (boost::function<void (std::string)>&);
+
+ void parameter_changed (std::string);
+
#undef UI_CONFIG_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,value) \
Type get_##var () const { return var.get(); } \
bool set_##var (Type val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_VARIABLE
-#define CANVAS_VARIABLE(var,name) \
- uint32_t get_##var () const { return var.get(); } \
- bool set_##var (uint32_t val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
+#define CANVAS_FONT_VARIABLE(var,name) \
+ Pango::FontDescription get_##var () const { return ARDOUR_UI_UTILS::sanitized_font (var.get()); } \
+ bool set_##var (const std::string& val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
#include "canvas_vars.h"
-#undef CANVAS_VARIABLE
+#undef CANVAS_FONT_VARIABLE
- private:
+#undef CANVAS_BASE_COLOR
+#define CANVAS_BASE_COLOR(var,name,val) \
+ ArdourCanvas::Color get_##var() const { return var.get(); } \
+ bool set_##var (ArdourCanvas::Color v) { bool ret = var.set (v); if (ret) { ParameterChanged (name); } return ret; } \
+ bool set_##var(const ArdourCanvas::HSV& v) const { return set_##var (v.color()); }
+#include "base_colors.h"
+#undef CANVAS_BASE_COLOR
+
+#undef COLOR_ALIAS
+#define COLOR_ALIAS(var,name,alias) ArdourCanvas::Color get_##var() const { return color (name); }
+#include "color_aliases.h"
+#undef COLOR_ALIAS
+ private:
/* declare variables */
#undef UI_CONFIG_VARIABLE
-#define UI_CONFIG_VARIABLE(Type,var,name,value) UIConfigVariable<Type> var;
+#define UI_CONFIG_VARIABLE(Type,var,name,value) ARDOUR::ConfigVariable<Type> var;
#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_VARIABLE
-#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
+#define CANVAS_FONT_VARIABLE(var,name) ARDOUR::ConfigVariable<std::string> var;
#include "canvas_vars.h"
-#undef CANVAS_VARIABLE
+#undef CANVAS_FONT_VARIABLE
+
+ /* declare base color variables (these are modifiable by the user) */
+
+#undef CANVAS_BASE_COLOR
+#define CANVAS_BASE_COLOR(var,name,val) ColorVariable<ArdourCanvas::Color> var;
+#include "base_colors.h"
+#undef CANVAS_BASE_COLOR
XMLNode& state ();
bool _dirty;
+ bool aliases_modified;
+ bool derived_modified;
+
+ static UIConfiguration* _instance;
+
+ void load_color_aliases (XMLNode const &);
+ void reset_gtk_theme ();
+ void colors_changed ();
+
+ XMLNode _saved_state_node;
+ int _saved_state_version;
};
#endif /* __ardour_ui_configuration_h__ */