/*
- Copyright (C) 2000-2007 Paul Davis
+ Copyright (C) 2000-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <ostream>
#include <iostream>
-#include <pbd/stateful.h>
-#include <pbd/xml++.h>
+#include "pbd/stateful.h"
+#include "pbd/xml++.h"
+#include "ardour/configuration_variable.h"
template<class T>
-class UIConfigVariable
+class UIConfigVariable : public ARDOUR::ConfigVariableBase
{
public:
- UIConfigVariable (std::string str) : _name (str) {}
- UIConfigVariable (std::string str, T val) : _name (str), value(val) {}
-
- std::string name() const { return _name; }
+ UIConfigVariable (std::string str) : ARDOUR::ConfigVariableBase (str) {}
+ UIConfigVariable (std::string str, T val) : ARDOUR::ConfigVariableBase (str), value (val) {}
bool set (T val) {
if (val == value) {
return value;
}
- void add_to_node (XMLNode& node) {
+ std::string get_as_string () const {
std::stringstream ss;
ss << std::hex;
ss.fill('0');
ss.width(8);
ss << value;
- XMLNode* child = new XMLNode ("Option");
- child->add_property ("name", _name);
- child->add_property ("value", ss.str());
- node.add_child_nocopy (*child);
+ return ss.str ();
}
-
- bool set_from_node (const XMLNode& node) {
-
- const XMLProperty* prop;
- XMLNodeList nlist;
- XMLNodeConstIterator niter;
- XMLNode* child;
-
- nlist = node.children();
-
- for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
-
- child = *niter;
-
- if (child->name() == "Option") {
- if ((prop = child->property ("name")) != 0) {
- if (prop->value() == _name) {
- if ((prop = child->property ("value")) != 0) {
- std::stringstream ss;
- ss << std::hex;
- ss << prop->value();
- ss >> value;
-
- return true;
- }
- }
- }
- }
- }
- return false;
+
+ void set_from_string (std::string const & s) {
+ std::stringstream ss;
+ ss << std::hex;
+ ss << s;
+ ss >> value;
}
protected:
T get_for_save() { return value; }
T value;
- std::string _name;
};
class UIConfiguration : public PBD::Stateful
UIConfiguration();
~UIConfiguration();
- std::vector<UIConfigVariable<uint32_t> *> canvas_colors;
+ std::map<std::string,UIConfigVariable<uint32_t> *> canvas_colors;
+
+ bool dirty () const;
+ void set_dirty ();
int load_state ();
int save_state ();
+ int load_defaults ();
- int set_state (const XMLNode&);
+ int set_state (const XMLNode&, int version);
XMLNode& get_state (void);
XMLNode& get_variables (std::string);
void set_variables (const XMLNode&);
void pack_canvasvars ();
- sigc::signal<void,const char*> ParameterChanged;
+ uint32_t color_by_name (const std::string&);
+
+ sigc::signal<void,std::string> ParameterChanged;
+ void map_parameters (boost::function<void (std::string)>&);
+#undef UI_CONFIG_VARIABLE
+#define UI_CONFIG_VARIABLE(Type,var,name,value) \
+ Type get_##var () const { return var.get(); } \
+ bool set_##var (Type val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
+#include "ui_config_vars.h"
#undef UI_CONFIG_VARIABLE
+#undef CANVAS_VARIABLE
+#define CANVAS_VARIABLE(var,name) \
+ uint32_t get_##var () const { return var.get(); } \
+ bool set_##var (uint32_t val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
+#include "canvas_vars.h"
#undef CANVAS_VARIABLE
-#define UI_CONFIG_VARIABLE(Type,var,name,val) UIConfigVariable<Type> var;
-#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
+
+ private:
+
+ /* declare variables */
+
+#undef UI_CONFIG_VARIABLE
+#define UI_CONFIG_VARIABLE(Type,var,name,value) UIConfigVariable<Type> var;
#include "ui_config_vars.h"
+#undef UI_CONFIG_VARIABLE
+
+#undef CANVAS_VARIABLE
+#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
#include "canvas_vars.h"
-#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
- private:
XMLNode& state ();
- bool hack;
+ bool _dirty;
};
#endif /* __ardour_ui_configuration_h__ */