UIConfiguration();
~UIConfiguration();
- std::vector<UIConfigVariable<uint32_t> *> canvas_colors;
+ std::map<std::string,UIConfigVariable<uint32_t> *> canvas_colors;
+
+ bool dirty () const;
+ void set_dirty ();
int load_state ();
int save_state ();
void set_variables (const XMLNode&);
void pack_canvasvars ();
+ uint32_t color_by_name (const std::string&);
+
sigc::signal<void,const char*> ParameterChanged;
#undef UI_CONFIG_VARIABLE
private:
XMLNode& state ();
- bool hack;
+ bool _dirty;
};
#endif /* __ardour_ui_configuration_h__ */