#include "ardour/plugin_insert.h"
#include "ardour/vst_plugin.h"
-#include "plugin_ui.h"
+#include "vst_pluginui.h"
#include <gdk/gdkx.h>
: PlugUIBase (pi),
vst (vp)
{
- update_presets ();
-
fst_run_editor (vst->fst());
preset_box.set_spacing (6);
preset_box.set_border_width (6);
+ preset_box.pack_end (focus_button, false, false);
preset_box.pack_end (bypass_button, false, false, 10);
preset_box.pack_end (delete_button, false, false);
preset_box.pack_end (save_button, false, false);
preset_box.pack_end (add_button, false, false);
- preset_box.pack_end (preset_combo, false, false);
+ preset_box.pack_end (_preset_box, false, false);
bypass_button.set_active (!insert->active());
}
void
-VSTPluginUI::setting_selected ()
+VSTPluginUI::preset_selected ()
{
- int const r = preset_combo.get_active_row_number ();
-
- if (r < vst->first_user_preset_index()) {
- /* This is a plugin-provided preset.
- We can't dispatch directly here; too many plugins expects only one GUI thread.
- */
- vst->fst()->want_program = r;
- } else {
- /* This is a user preset. This method knows about the direct dispatch restriction, too */
- plugin->load_preset (preset_combo.get_active_text());
- }
-
socket.grab_focus ();
- update_sensitivity ();
+ PlugUIBase::preset_selected ();
}
int
return false;
}
+void
+VSTPluginUI::forward_key_event (GdkEventKey* ev)
+{
+ if (ev->type == GDK_KEY_PRESS) {
+
+ FST* fst = vst->fst ();
+ pthread_mutex_lock (&fst->lock);
+
+ if (fst->n_pending_keys == (sizeof (fst->pending_keys) * sizeof (FSTKey))) {
+ /* buffer full */
+ return;
+ }
+
+ int special_windows_key = 0;
+ int character_windows_key = 0;
+
+ switch (ev->keyval) {
+ case GDK_Left:
+ special_windows_key = 0x25;
+ break;
+ case GDK_Right:
+ special_windows_key = 0x27;
+ break;
+ case GDK_Up:
+ special_windows_key = 0x26;
+ break;
+ case GDK_Down:
+ special_windows_key = 0x28;
+ break;
+ case GDK_Return:
+ case GDK_KP_Enter:
+ special_windows_key = 0xd;
+ break;
+ default:
+ character_windows_key = ev->keyval;
+ break;
+ }
+
+ fst->pending_keys[fst->n_pending_keys].special = special_windows_key;
+ fst->pending_keys[fst->n_pending_keys].character = character_windows_key;
+ fst->n_pending_keys++;
+
+ pthread_mutex_unlock (&fst->lock);
+ }
+}
+
typedef int (*error_handler_t)( Display *, XErrorEvent *);
static Display *the_gtk_display;
static error_handler_t wine_error_handler;