#include "window_manager.h"
#include "processor_box.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using std::string;
using namespace WM;
if (!window_actions) {
window_actions = ARDOUR_UI::instance()->global_actions.create_action_group (X_("Window"));
}
-
+
info->set_action (ARDOUR_UI::instance()->global_actions.register_toggle_action (window_actions,
info->action_name().c_str(), info->menu_name().c_str(),
sigc::bind (sigc::mem_fun (*this, &Manager::toggle_window), info)));
* ::signal_response(). This means we need to
* destroy the window as well, so that the code
* which checks if it should be created will
- * find that it is missing and will create it
+ * find that it is missing and will create it
* and connect to any necessary signals.
*/
(*i)->drop_window ();