*/
-#include <fst.h>
#include <gtkmm.h>
#include <gtk/gtk.h>
#include <gtk/gtksocket.h>
+#include <fst.h>
#include "ardour/plugin_insert.h"
#include "ardour/windows_vst_plugin.h"
using namespace ARDOUR;
using namespace PBD;
-WindowsVSTPluginUI::WindowsVSTPluginUI (boost::shared_ptr<PluginInsert> pi, boost::shared_ptr<VSTPlugin> vp)
+WindowsVSTPluginUI::WindowsVSTPluginUI (boost::shared_ptr<PluginInsert> pi, boost::shared_ptr<VSTPlugin> vp, GtkWidget *parent)
: VSTPluginUI (pi, vp)
{
#ifdef GDK_WINDOWING_WIN32
-
-#if 0 // TODO verify window vs vbox-widget WRT to plugin_analysis_expander
- GtkWindow* wobj = GTK_WINDOW(gtk_widget_get_toplevel(this->gobj()));
-#else
- GtkVBox* wobj = this->gobj();
-#endif
-
- gtk_widget_realize(GTK_WIDGET(wobj));
- void* hWndHost = gdk_win32_drawable_get_handle(GTK_WIDGET(wobj)->window);
+ gtk_widget_realize(parent);
+ void* hWndHost = gdk_win32_drawable_get_handle(parent->window);
fst_run_editor (_vst->state(), hWndHost);
+ // TODO pack a placeholder (compare to VSTPluginUI::VSTPluginUI X11 socket)
+ // have placeholder use VSTPluginUI::get_preferred_height(), width()
+ // TODO pack plugin_analysis_expander at the bottom.
#else
fst_run_editor (_vst->state(), NULL);
pack_start (plugin_analysis_expander, true, true);
WindowsVSTPluginUI::~WindowsVSTPluginUI ()
{
+ fst_destroy_editor (_vst->state());
+
// plugin destructor destroys the custom GUI, via Windows fun-and-games,
// and then our PluginUIWindow does the rest
}
/* buffer full */
return;
}
-
+
int special_windows_key = 0;
int character_windows_key = 0;
-
+
switch (ev->keyval) {
case GDK_Left:
special_windows_key = 0x25;
character_windows_key = ev->keyval;
break;
}
-
+
fst->pending_keys[fst->n_pending_keys].special = special_windows_key;
fst->pending_keys[fst->n_pending_keys].character = character_windows_key;
fst->n_pending_keys++;
-
+
pthread_mutex_unlock (&fst->lock);
}