/*
- Copyright (C) 2004 Paul Davis
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-*/
+ * Copyright (C) 2011 Carl Hetherington <carl@carlh.net>
+ * Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
#include <gtkmm.h>
#include <gtk/gtk.h>
#include <gtk/gtksocket.h>
-#include <fst.h>
+#include "gtkmm2ext/gui_thread.h"
+#include "fst.h"
#include "ardour/plugin_insert.h"
#include "ardour/windows_vst_plugin.h"
WindowsVSTPluginUI::~WindowsVSTPluginUI ()
{
+ fst_destroy_editor (_vst->state());
+
// plugin destructor destroys the custom GUI, via Windows fun-and-games,
// and then our PluginUIWindow does the rest
}
+void
+WindowsVSTPluginUI::top_box_allocated (Gtk::Allocation& a)
+{
+ int h = a.get_height() + 12; // 2 * 6px spacing
+ if (_vst->state()->voffset != h) {
+#ifndef NDEBUG
+ printf("WindowsVSTPluginUI:: update voffset to %d px\n", h);
+#endif
+ _vst->state()->voffset = h;
+ resize_callback ();
+ }
+}
+
+void
+WindowsVSTPluginUI::resize_callback ()
+{
+ void* gtk_parent_window = _vst->state()->gtk_window_parent;
+ if (gtk_parent_window) {
+ int width = _vst->state()->width + _vst->state()->hoffset;
+ int height = _vst->state()->height + _vst->state()->voffset;
+#ifndef NDEBUG
+ printf ("WindowsVSTPluginUI::resize_callback %d x %d\n", width, height);
+#endif
+ set_size_request (width, height);
+ ((Gtk::Window*) gtk_parent_window)->set_size_request (width, height);
+ ((Gtk::Window*) gtk_parent_window)->resize (width, height);
+ fst_move_window_into_view (_vst->state ());
+ }
+}
+
int
WindowsVSTPluginUI::package (Gtk::Window& win)
{
+#ifndef NDEBUG
+ printf ("WindowsVSTPluginUI::package\n");
+#endif
VSTPluginUI::package (win);
+ _vst->state()->gtk_window_parent = (void*) (&win);
+
+ _vst->VSTSizeWindow.connect (_resize_connection, invalidator (*this), boost::bind (&WindowsVSTPluginUI::resize_callback, this), gui_context());
- fst_move_window_into_view (_vst->state ());
+ resize_callback ();
return 0;
}
void
WindowsVSTPluginUI::forward_key_event (GdkEventKey* ev)
{
+ if (dispatch_effeditkey (ev)) {
+ return;
+ }
+#ifndef PLATFORM_WINDOWS /* linux + wine ; libs/fst/vstwin.c */
if (ev->type != GDK_KEY_PRESS) {
return;
}
/* buffer full */
return;
}
-
+
int special_windows_key = 0;
int character_windows_key = 0;
-
+
switch (ev->keyval) {
case GDK_Left:
special_windows_key = 0x25;
character_windows_key = ev->keyval;
break;
}
-
+
fst->pending_keys[fst->n_pending_keys].special = special_windows_key;
fst->pending_keys[fst->n_pending_keys].character = character_windows_key;
fst->n_pending_keys++;
-
+
pthread_mutex_unlock (&fst->lock);
+#endif
}
int