UInt32 mFrames;
// don't want to copy these.. can if you want, but more code to write!
- AUOutputBL (const AUOutputBL &c) {}
- AUOutputBL& operator= (const AUOutputBL& c) { return *this; }
+ AUOutputBL (const AUOutputBL &) {}
+ AUOutputBL& operator= (const AUOutputBL&) { return *this; }
};
#endif // __AUOutputBL_h__