return ValidateChannelPair (inChannelsIn, inChannelsOut, info.mChanInfo, (dataSize / sizeof (AUChannelInfo)));
}
+int CAAudioUnit::GetChannelInfo (AUChannelInfo** chaninfo, UInt32& cnt)
+{
+ // this is the default assumption of an audio effect unit
+ Boolean* isWritable = 0;
+ UInt32 dataSize = 0;
+ // lets see if the unit has any channel restrictions
+ OSStatus result = AudioUnitGetPropertyInfo (AU(),
+ kAudioUnitProperty_SupportedNumChannels,
+ kAudioUnitScope_Global, 0,
+ &dataSize, isWritable); //don't care if this is writable
+
+ // if this property is NOT implemented an FX unit
+ // is expected to deal with same channel valance in and out
+
+ if (result)
+ {
+ if (Comp().Desc().IsEffect())
+ {
+ return 1;
+ }
+ else
+ {
+ // the au should either really tell us about this
+ // or we will assume the worst
+ return -1;
+ }
+ }
+
+ *chaninfo = (AUChannelInfo*) malloc (dataSize);
+ cnt = dataSize / sizeof (AUChannelInfo);
+
+ result = GetProperty (kAudioUnitProperty_SupportedNumChannels,
+ kAudioUnitScope_Global, 0,
+ *chaninfo, &dataSize);
+
+ if (result) { return -1; }
+ return 0;
+}
+
+
bool CAAudioUnit::ValidateChannelPair (int inChannelsIn,
int inChannelsOut,
const AUChannelInfo * info,