#include <boost/function.hpp>
+#include "ardour/libardour_visibility.h"
#include "ardour/types.h"
+#include "ardour/audioengine.h"
+#include "ardour/port_engine.h"
-namespace ARDOUR {
+#ifdef ARDOURBACKEND_DLL_EXPORTS // defined if we are building the ARDOUR Panners DLLs (instead of using them)
+ #define ARDOURBACKEND_API LIBARDOUR_DLL_EXPORT
+#else
+ #define ARDOURBACKEND_API LIBARDOUR_DLL_IMPORT
+#endif
+#define ARDOURBACKEND_LOCAL LIBARDOUR_DLL_LOCAL
-class AudioEngine;
-class PortEngine;
-class PortManager;
+namespace ARDOUR {
-class AudioBackend {
+class LIBARDOUR_API AudioBackend : public PortEngine {
public:
- AudioBackend (AudioEngine& e) : engine (e){}
+ AudioBackend (AudioEngine& e) : PortEngine (e), engine (e) {}
virtual ~AudioBackend () {}
/** Return the name of this backend.
*/
virtual std::string name() const = 0;
- /** Return a private, type-free pointer to any data
- * that might be useful to a concrete implementation
- */
- virtual void* private_handle() const = 0;
-
- /** Return true if the underlying mechanism/API is still available
- * for us to utilize. return false if some or all of the AudioBackend
- * API can no longer be effectively used.
- */
- virtual bool connected() const = 0;
-
/** Return true if the callback from the underlying mechanism/API
* (CoreAudio, JACK, ASIO etc.) occurs in a thread subject to realtime
* constraints. Return false otherwise.
* at any time.
*/
virtual std::vector<float> available_sample_rates (const std::string& device) const = 0;
+
+ /* Returns the default sample rate that will be shown to the user when
+ * configuration options are first presented. If the derived class
+ * needs or wants to override this, it can. It also MUST override this
+ * if there is any chance that an SR of 44.1kHz is not in the list
+ * returned by available_sample_rates()
+ */
+ virtual float default_sample_rate () const {
+ return 44100.0;
+ }
+
/** Returns a collection of uint32 identifying buffer sizes that are
* potentially usable with the hardware identified by @param device.
* Any of these values may be supplied in other calls to this backend
*/
virtual std::vector<uint32_t> available_buffer_sizes (const std::string& device) const = 0;
+ /* Returns the default buffer size that will be shown to the user when
+ * configuration options are first presented. If the derived class
+ * needs or wants to override this, it can. It also MUST override this
+ * if there is any chance that a buffer size of 1024 is not in the list
+ * returned by available_buffer_sizes()
+ */
+ virtual uint32_t default_buffer_size () const {
+ return 1024;
+ }
+
/** Returns the maximum number of input channels that are potentially
* usable with the hardware identified by @param device. Any number from 1
* to the value returned may be supplied in other calls to this backend as
*/
virtual uint32_t available_output_channel_count (const std::string& device) const = 0;
+ /* Return true if the derived class can change the sample rate of the
+ * device in use while the device is already being used. Return false
+ * otherwise. (example: JACK cannot do this as of September 2013)
+ */
+ virtual bool can_change_sample_rate_when_running () const = 0;
+ /* Return true if the derived class can change the buffer size of the
+ * device in use while the device is already being used. Return false
+ * otherwise.
+ */
+ virtual bool can_change_buffer_size_when_running () const = 0;
+
/* Set the hardware parameters.
*
* If called when the current state is stopped or paused,
virtual uint32_t systemic_input_latency () const = 0;
virtual uint32_t systemic_output_latency () const = 0;
- /* Basic state control */
+ /** override this if this implementation returns true from
+ * requires_driver_selection()
+ */
+ virtual std::string driver_name() const { return std::string(); }
+ /** Return the name of a control application for the
+ * selected/in-use device. If no such application exists,
+ * or if no device has been selected or is in-use,
+ * return an empty string.
+ */
+ virtual std::string control_app_name() const = 0;
+ /** Launch the control app for the currently in-use or
+ * selected device. May do nothing if the control
+ * app is undefined or cannot be launched.
+ */
+ virtual void launch_control_app () = 0;
+
+ /* @return a vector of strings that describe the available
+ * MIDI options.
+ *
+ * These can be presented to the user to decide which
+ * MIDI drivers, options etc. can be used. The returned strings
+ * should be thought of as the key to a map of possible
+ * approaches to handling MIDI within the backend. Ensure that
+ * the strings will make sense to the user.
+ */
+ virtual std::vector<std::string> enumerate_midi_options () const = 0;
+
+ /* Request the use of the MIDI option named @param option, which
+ * should be one of the strings returned by enumerate_midi_options()
+ *
+ * @return zero if successful, non-zero otherwise
+ */
+ virtual int set_midi_option (const std::string& option) = 0;
+
+ virtual std::string midi_option () const = 0;
+
+ /* State Control */
+
/** Start using the device named in the most recent call
* to set_device(), with the parameters set by various
* the most recent calls to set_sample_rate() etc. etc.
* the AudioEngine referenced by @param engine. These calls will
* occur in a thread created by and/or under the control of the backend.
*
+ * @param for_latency_measurement if true, the device is being started
+ * to carry out latency measurements and the backend should this
+ * take care to return latency numbers that do not reflect
+ * any existing systemic latency settings.
+ *
* Return zero if successful, negative values otherwise.
- */
- virtual int start () = 0;
+ *
+ *
+ *
+ *
+ * Why is this non-virtual but ::_start() is virtual ?
+ * Virtual methods with default parameters create possible ambiguity
+ * because a derived class may implement the same method with a different
+ * type or value of default parameter.
+ *
+ * So we make this non-virtual method to avoid possible overrides of
+ * default parameters. See Scott Meyers or other books on C++ to understand
+ * this pattern, or possibly just this:
+ *
+ * http://stackoverflow.com/questions/12139786/good-pratice-default-arguments-for-pure-virtual-method
+ */
+ int start (bool for_latency_measurement=false) {
+ return _start (for_latency_measurement);
+ }
/** Stop using the device currently in use.
*
*/
virtual int stop () = 0;
- /** Temporarily cease using the device named in the most recent call to set_parameters().
- *
- * If the function is successfully called, no subsequent calls to the
- * process_callback() of @param engine will be made after the function
- * returns, until start() is called again.
- *
- * The backend will retain its existing parameter configuration after a successful
- * return, and does NOT require any calls to set hardware parameters before it can be
- * start()-ed again.
- *
- * Return zero if successful, 1 if the device is not in use, negative values on error
- */
- virtual int pause () = 0;
-
/** While remaining connected to the device, and without changing its
* configuration, start (or stop) calling the process_callback() of @param engine
* without waiting for the device. Once process_callback() has returned, it
* Implementations can feel free to smooth the values returned over
* time (e.g. high pass filtering, or its equivalent).
*/
- virtual float cpu_load() const = 0;
+ virtual float dsp_load() const = 0;
/* Transport Control (JACK is the only audio API that currently offers
the concept of shared transport control)
* stacksize. The thread will begin executing @param func, and will exit
* when that function returns.
*/
- virtual int create_process_thread (boost::function<void()> func, pthread_t*, size_t stacksize) = 0;
+ virtual int create_process_thread (boost::function<void()> func) = 0;
+
+ /** Wait for all processing threads to exit.
+ *
+ * Return zero on success, non-zero on failure.
+ */
+ virtual int join_process_threads () = 0;
+
+ /** Return true if execution context is in a backend thread
+ */
+ virtual bool in_process_thread () = 0;
+
+ /** Return the minimum stack size of audio threads in bytes
+ */
+ static size_t thread_stack_size () { return 100000; }
+
+ /** Return number of processing threads
+ */
+ virtual uint32_t process_thread_count () = 0;
virtual void update_latencies () = 0;
+ /** Set @param speed and @param position to the current speed and position
+ * indicated by some transport sync signal. Return whether the current
+ * transport state is pending, or finalized.
+ *
+ * Derived classes only need implement this if they provide some way to
+ * sync to a transport sync signal (e.g. Sony 9 Pin) that is not
+ * handled by Ardour itself (LTC and MTC are both handled by Ardour).
+ * The canonical example is JACK Transport.
+ */
+ virtual bool speed_and_position (double& speed, framepos_t& position) {
+ speed = 0.0;
+ position = 0;
+ return false;
+ }
+
protected:
AudioEngine& engine;
+
+ virtual int _start (bool for_latency_measurement) = 0;
};
-struct AudioBackendInfo {
+struct LIBARDOUR_API AudioBackendInfo {
const char* name;
+ /** Using arg1 and arg2, initialize this audiobackend.
+ *
+ * Returns zero on success, non-zero otherwise.
+ */
int (*instantiate) (const std::string& arg1, const std::string& arg2);
+
+ /** Release all resources associated with this audiobackend
+ */
int (*deinstantiate) (void);
- boost::shared_ptr<AudioBackend> (*backend_factory) (AudioEngine&);
- boost::shared_ptr<PortEngine> (*portengine_factory) (PortManager&);
+ /** Factory method to create an AudioBackend-derived class.
+ *
+ * Returns a valid shared_ptr to the object if successfull,
+ * or a "null" shared_ptr otherwise.
+ */
+ boost::shared_ptr<AudioBackend> (*factory) (AudioEngine&);
/** Return true if the underlying mechanism/API has been
* configured and does not need (re)configuration in order