protected:
friend class Auditioner;
- int seek (framepos_t which_sample, bool complete_refill = false);
-
- protected:
friend class AudioTrack;
+ int seek (framepos_t which_sample, bool complete_refill = false);
int process (BufferSet&, framepos_t transport_frame, pframes_t nframes, framecnt_t &, bool need_disk_signal);
frameoffset_t calculate_playback_distance (pframes_t nframes);