class AudioBackend;
struct AudioBackendInfo;
-class LIBARDOUR_API AudioEngine : public SessionHandlePtr, public PortManager
+class LIBARDOUR_API AudioEngine : public PortManager, public SessionHandlePtr
{
public:
* countdown, whose duration will be reduced to half of its previous
* value.
*/
-
+
PBD::Signal0<void> BecameSilent;
void reset_silence_countdown ();
-
+
private:
AudioEngine ();
#ifdef SILENCE_AFTER
framecnt_t _silence_countdown;
uint32_t _silence_hit_cnt;
-#endif
+#endif
};
-
+
} // namespace ARDOUR
#endif /* __ardour_audioengine_h__ */