use per-channel signals to pick up scene changes, rather than global ones
[ardour.git] / libs / ardour / ardour / audioregion.h
index a35532df4348b8af1984b094fa4290d7757c684e..c3e9eec1f91127c37d67834f1b10e44b060a35d0 100644 (file)
@@ -94,7 +94,7 @@ class LIBARDOUR_API AudioRegion : public Region
 
        virtual framecnt_t read_peaks (PeakData *buf, framecnt_t npeaks,
                        framecnt_t offset, framecnt_t cnt,
-                       uint32_t chan_n=0, double samples_per_unit= 1.0) const;
+                       uint32_t chan_n=0, double frames_per_pixel = 1.0) const;
 
        /* Readable interface */