allow auditioning via the monitor section to work.
[ardour.git] / libs / ardour / ardour / auditioner.h
index 3650f0c92c898c99ca16aeb3e931a16eeaed08b5..5ce3ddaddf423bf66a37e095cb0bd6cde9ff1c60 100644 (file)
@@ -22,7 +22,7 @@
 
 #include <string>
 
-#include <glibmm/thread.h>
+#include <glibmm/threads.h>
 
 #include "ardour/ardour.h"
 #include "ardour/audio_track.h"
@@ -40,6 +40,7 @@ class Auditioner : public AudioTrack
        ~Auditioner ();
 
        int init ();
+        int connect ();
 
        void audition_region (boost::shared_ptr<Region>);
 
@@ -62,7 +63,7 @@ class Auditioner : public AudioTrack
        boost::shared_ptr<AudioRegion> the_region;
        framepos_t current_frame;
        mutable gint _auditioning;
-       Glib::Mutex lock;
+       Glib::Threads::Mutex lock;
        framecnt_t length;
        bool via_monitor;