CoreAudioSource (ARDOUR::Session&, const string& path, int chn, Flag);
~CoreAudioSource ();
- void set_path (const std::string& p);
+ void set_path (const std::string& p);
float sample_rate() const;
int update_header (framepos_t when, struct tm&, time_t);
protected:
framecnt_t read_unlocked (Sample *dst, framepos_t start, framecnt_t cnt) const;
framecnt_t write_unlocked (Sample *, framecnt_t) { return 0; }
-
+
private:
mutable CAAudioFile af;
uint16_t n_channels;