class CoreAudioSource : public AudioFileSource {
public:
CoreAudioSource (ARDOUR::Session&, const XMLNode&);
- CoreAudioSource (ARDOUR::Session&, const string& path, bool, int chn, Flag);
+ CoreAudioSource (ARDOUR::Session&, const string& path, int chn, Flag);
~CoreAudioSource ();
float sample_rate() const;
mutable CAAudioFile af;
uint16_t n_channels;
- void init ();
+ void init_cafile ();
int safe_read (Sample*, nframes_t start, nframes_t cnt, AudioBufferList&) const;
};