#include "ardour/ardour.h"
#include "ardour/audioregion.h"
-#include "ardour/crossfade_compare.h"
#include "evoral/Curve.hpp"
namespace ARDOUR {
+ namespace Properties {
+ /* "active" is defined elsewhere but we use it with crossfade also */
+ extern PBD::PropertyDescriptor<bool> active;
+ extern PBD::PropertyDescriptor<bool> follow_overlap;
+ }
+
+enum AnchorPoint {
+ StartOfIn,
+ EndOfIn,
+ EndOfOut
+};
-class AudioRegion;
class Playlist;
class Crossfade : public ARDOUR::AudioRegion
/* constructor for "fixed" xfades at each end of an internal overlap */
Crossfade (boost::shared_ptr<ARDOUR::AudioRegion> in, boost::shared_ptr<ARDOUR::AudioRegion> out,
- nframes_t position,
- nframes_t initial_length,
- AnchorPoint);
+ framecnt_t initial_length,
+ AnchorPoint);
/* constructor for xfade between two regions that are overlapped in any way
except the "internal" case.
/* the usual XML constructor */
- Crossfade (const Playlist&, XMLNode&);
+ Crossfade (const Playlist&, XMLNode const &);
virtual ~Crossfade();
- bool operator== (const ARDOUR::Crossfade&);
+ static void make_property_quarks ();
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
boost::shared_ptr<ARDOUR::AudioRegion> in() const { return _in; }
boost::shared_ptr<ARDOUR::AudioRegion> out() const { return _out; }
- nframes_t read_at (Sample *buf, Sample *mixdown_buffer,
- float *gain_buffer, sframes_t position, nframes_t cnt,
- uint32_t chan_n,
- nframes_t read_frames = 0,
- nframes_t skip_frames = 0) const;
+ framecnt_t read_at (Sample *buf, Sample *mixdown_buffer,
+ float *gain_buffer, framepos_t position, framecnt_t cnt,
+ uint32_t chan_n) const;
bool refresh ();
return (_in == a && _out == b) || (_in == b && _out == a);
}
- nframes_t overlap_length() const;
+ framecnt_t overlap_length() const;
- boost::signals2::signal<void(boost::shared_ptr<Region>)> Invalidated;
- boost::signals2::signal<void(Change)> StateChanged;
+ PBD::Signal1<void,boost::shared_ptr<Region> > Invalidated;
- bool covers (nframes_t frame) const {
- return _position <= frame && frame < _position + _length;
- }
-
- OverlapType coverage (nframes_t start, nframes_t end) const;
+ OverlapType coverage (framepos_t start, framepos_t end) const;
- static void set_buffer_size (nframes_t);
+ static void set_buffer_size (framecnt_t);
bool active () const { return _active; }
void set_active (bool yn);
AutomationList& fade_in() { return _fade_in; }
AutomationList& fade_out() { return _fade_out; }
- nframes_t set_xfade_length (nframes_t);
+ framecnt_t set_xfade_length (framecnt_t);
bool is_dependent() const { return true; }
bool depends_on (boost::shared_ptr<Region> other) const {
return other == _in || other == _out;
}
- static nframes_t short_xfade_length() { return _short_xfade_length; }
- static void set_short_xfade_length (nframes_t n);
+ static framecnt_t short_xfade_length() { return _short_xfade_length; }
+ static void set_short_xfade_length (framecnt_t n);
- static Change ActiveChanged;
- static Change FollowOverlapChanged;
+ /** emitted when the actual fade curves change, as opposed to one of the Stateful properties */
+ PBD::Signal0<void> FadesChanged;
private:
friend struct CrossfadeComparePtr;
friend class AudioPlaylist;
- static nframes_t _short_xfade_length;
+ static framecnt_t _short_xfade_length;
boost::shared_ptr<ARDOUR::AudioRegion> _in;
boost::shared_ptr<ARDOUR::AudioRegion> _out;
- bool _active;
+ PBD::Property<bool> _active;
+ PBD::Property<bool> _follow_overlap;
bool _in_update;
OverlapType overlap_type;
AnchorPoint _anchor_point;
- bool _follow_overlap;
bool _fixed;
int32_t layer_relation;
int compute (boost::shared_ptr<ARDOUR::AudioRegion>, boost::shared_ptr<ARDOUR::AudioRegion>, CrossfadeModel);
bool update ();
+ bool operator== (const ARDOUR::Crossfade&);
+
protected:
- nframes_t read_raw_internal (Sample*, sframes_t, nframes_t, int) const;
+ framecnt_t read_raw_internal (Sample*, framepos_t, framecnt_t, int) const;
};