along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- $Id$
*/
#ifndef __ardour_overlap_h__
#include <vector>
#include <algorithm>
#include <boost/shared_ptr.hpp>
+#include <boost/enable_shared_from_this.hpp>
#include <sigc++/signal.h>
#include <ardour/ardour.h>
#include <ardour/curve.h>
#include <ardour/audioregion.h>
-#include <ardour/state_manager.h>
#include <ardour/crossfade_compare.h>
namespace ARDOUR {
class AudioRegion;
class Playlist;
-struct CrossfadeState : public StateManager::State {
- CrossfadeState (std::string reason) : StateManager::State (reason) {}
-
- UndoAction fade_in_memento;
- UndoAction fade_out_memento;
- jack_nframes_t position;
- jack_nframes_t length;
- AnchorPoint anchor_point;
- bool follow_overlap;
- bool active;
-};
-
-class Crossfade : public PBD::StatefulDestructible, public StateManager
+class Crossfade : public PBD::StatefulDestructible, public boost::enable_shared_from_this<ARDOUR::Crossfade>
{
public:
/* constructor for "fixed" xfades at each end of an internal overlap */
Crossfade (boost::shared_ptr<ARDOUR::AudioRegion> in, boost::shared_ptr<ARDOUR::AudioRegion> out,
- jack_nframes_t position,
- jack_nframes_t initial_length,
+ nframes_t position,
+ nframes_t initial_length,
AnchorPoint);
/* constructor for xfade between two regions that are overlapped in any way
/* copy constructor to copy a crossfade with new regions. used (for example)
- when a playlist copy is made */
+ when a playlist copy is made
+ */
Crossfade (const Crossfade &, boost::shared_ptr<ARDOUR::AudioRegion>, boost::shared_ptr<ARDOUR::AudioRegion>);
/* the usual XML constructor */
- Crossfade (const ARDOUR::Playlist&, XMLNode&);
+ Crossfade (const Playlist&, XMLNode&);
virtual ~Crossfade();
bool operator== (const ARDOUR::Crossfade&);
boost::shared_ptr<ARDOUR::AudioRegion> in() const { return _in; }
boost::shared_ptr<ARDOUR::AudioRegion> out() const { return _out; }
- jack_nframes_t read_at (Sample *buf, Sample *mixdown_buffer,
- float *gain_buffer, jack_nframes_t position, jack_nframes_t cnt,
+ nframes_t read_at (Sample *buf, Sample *mixdown_buffer,
+ float *gain_buffer, nframes_t position, nframes_t cnt,
uint32_t chan_n,
- jack_nframes_t read_frames = 0,
- jack_nframes_t skip_frames = 0);
+ nframes_t read_frames = 0,
+ nframes_t skip_frames = 0);
bool refresh ();
return (_in == a && _out == b) || (_in == b && _out == a);
}
- jack_nframes_t length() const { return _length; }
- jack_nframes_t overlap_length() const;
- jack_nframes_t position() const { return _position; }
+ nframes_t length() const { return _length; }
+ nframes_t overlap_length() const;
+ nframes_t position() const { return _position; }
+
+ void invalidate();
- sigc::signal<void,Crossfade*> Invalidated;
+ sigc::signal<void,boost::shared_ptr<Crossfade> > Invalidated;
+ sigc::signal<void,Change> StateChanged;
- bool covers (jack_nframes_t frame) const {
+ bool covers (nframes_t frame) const {
return _position <= frame && frame < _position + _length;
}
- OverlapType coverage (jack_nframes_t start, jack_nframes_t end) const;
+ OverlapType coverage (nframes_t start, nframes_t end) const;
- UndoAction get_memento() const;
-
- static void set_buffer_size (jack_nframes_t);
+ static void set_buffer_size (nframes_t);
bool active () const { return _active; }
void set_active (bool yn);
Curve& fade_in() { return _fade_in; }
Curve& fade_out() { return _fade_out; }
- jack_nframes_t set_length (jack_nframes_t);
+ nframes_t set_length (nframes_t);
- static jack_nframes_t short_xfade_length() { return _short_xfade_length; }
- static void set_short_xfade_length (jack_nframes_t n);
+ static nframes_t short_xfade_length() { return _short_xfade_length; }
+ static void set_short_xfade_length (nframes_t n);
static Change ActiveChanged;
+ static Change FollowOverlapChanged;
private:
friend struct CrossfadeComparePtr;
friend class AudioPlaylist;
- static jack_nframes_t _short_xfade_length;
+ static nframes_t _short_xfade_length;
boost::shared_ptr<ARDOUR::AudioRegion> _in;
boost::shared_ptr<ARDOUR::AudioRegion> _out;
bool _active;
bool _in_update;
OverlapType overlap_type;
- jack_nframes_t _length;
- jack_nframes_t _position;
+ nframes_t _length;
+ nframes_t _position;
AnchorPoint _anchor_point;
bool _follow_overlap;
bool _fixed;
+ int32_t layer_relation;
Curve _fade_in;
Curve _fade_out;
static Sample* crossfade_buffer_out;
static Sample* crossfade_buffer_in;
- void initialize (bool savestate=true);
+ void initialize ();
int compute (boost::shared_ptr<ARDOUR::AudioRegion>, boost::shared_ptr<ARDOUR::AudioRegion>, CrossfadeModel);
- bool update (bool force);
-
- StateManager::State* state_factory (std::string why) const;
- Change restore_state (StateManager::State&);
-
- void member_changed (ARDOUR::Change);
-
+ bool update ();
};