bool slaved() const { return _slaved; }
void set_slaved(bool yn) { _slaved = yn; }
- int set_loop (Location *loc);
-
- PBD::Signal1<void,Location *> LoopSet;
PBD::Signal0<void> SpeedChanged;
PBD::Signal0<void> ReverseChanged;
double _target_speed;
bool _seek_required;
bool _slaved;
- Location* loop_location;
bool in_set_state;
samplepos_t playback_sample;
bool _need_butler;