void punch_out ();
bool reversed() const { return _actual_speed < 0.0f; }
- float speed() const { return _visible_speed; }
- void set_speed (float);
+ double speed() const { return _visible_speed; }
+ void set_speed (double);
float peak_power(uint32_t n=0) {
float x = channels[n].peak_power;
id_t _id;
atomic_t _record_enabled;
- bool rec_monitoring_off_for_roll;
AudioPlaylist* _playlist;
- float _visible_speed;
- float _actual_speed;
+ double _visible_speed;
+ double _actual_speed;
/* items needed for speed change logic */
bool _buffer_reallocation_required;
bool _seek_required;
int ports_created ();
- bool realtime_set_speed (float, bool global_change);
+ bool realtime_set_speed (double, bool global_change);
void non_realtime_set_speed ();
std::list<Region*> _last_capture_regions;