jack_nframes_t roll_delay() const { return _roll_delay; }
void set_roll_delay (jack_nframes_t);
- void set_name (string str, void* src);
+ int set_name (string str, void* src);
string input_source (uint32_t n=0) const {
if (n < channels.size()) {
void set_block_size (jack_nframes_t);
int internal_playback_seek (jack_nframes_t distance);
int can_internal_playback_seek (jack_nframes_t distance);
+ int rename_write_sources ();
void reset_write_sources (bool, bool force = false);
void non_realtime_input_change ();