ImportableSource () {}
virtual ~ImportableSource() {}
- virtual framecnt_t read (Sample* buffer, framecnt_t nframes) = 0;
+ virtual samplecnt_t read (Sample* buffer, samplecnt_t nframes) = 0;
virtual float ratio() const { return 1.0f; }
virtual uint32_t channels() const = 0;
- virtual framecnt_t length() const = 0;
- virtual framecnt_t samplerate() const = 0;
- virtual void seek (framepos_t pos) = 0;
- virtual framepos_t natural_position() const = 0;
+ virtual samplecnt_t length() const = 0;
+ virtual samplecnt_t samplerate() const = 0;
+ virtual void seek (samplepos_t pos) = 0;
+ virtual samplepos_t natural_position() const = 0;
virtual bool clamped_at_unity () const = 0;
};