Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
- bool operator==(const Location& other);
+ bool operator==(const Location& other);
bool locked() const { return _locked; }
void lock ();
void set_hidden (bool yn, void *src);
void set_cd (bool yn, void *src);
void set_is_range_marker (bool yn, void* src);
- void set_skip (bool yn);
- void set_skipping (bool yn);
+ void set_skip (bool yn);
+ void set_skipping (bool yn);
bool is_auto_punch () const { return _flags & IsAutoPunch; }
bool is_auto_loop () const { return _flags & IsAutoLoop; }
boost::shared_ptr<SceneChange> scene_change() const { return _scene_change; }
void set_scene_change (boost::shared_ptr<SceneChange>);
- /* these are static signals for objects that want to listen to all
- locations at once.
- */
+ /* these are static signals for objects that want to listen to all
+ locations at once.
+ */
static PBD::Signal1<void,Location*> name_changed;
static PBD::Signal1<void,Location*> end_changed;
static PBD::Signal1<void,Location*> start_changed;
static PBD::Signal1<void,Location*> flags_changed;
- static PBD::Signal1<void,Location*> lock_changed;
+ static PBD::Signal1<void,Location*> lock_changed;
static PBD::Signal1<void,Location*> position_lock_style_changed;
/* this is sent only when both start and end change at the same time */
static PBD::Signal1<void,Location*> changed;
- /* these are member signals for objects that care only about
- changes to this object
- */
+ /* these are member signals for objects that care only about
+ changes to this object
+ */
- PBD::Signal0<void> Changed;
- void set_block_change_notifications (bool yn) {_block_change_notifications = yn;}
+ PBD::Signal0<void> Changed;
PBD::Signal0<void> NameChanged;
PBD::Signal0<void> EndChanged;
PBD::Signal0<void> StartChanged;
- PBD::Signal0<void> FlagsChanged;
+ PBD::Signal0<void> FlagsChanged;
PBD::Signal0<void> LockChanged;
PBD::Signal0<void> PositionLockStyleChanged;
void set_position_lock_style (PositionLockStyle ps);
void recompute_frames_from_bbt ();
- static PBD::Signal0<void> scene_changed;
-
+ static PBD::Signal0<void> scene_changed; /* for use by backend scene change management, class level */
+ PBD::Signal0<void> SceneChangeChanged; /* for use by objects interested in this object */
+
private:
std::string _name;
framepos_t _start;
PositionLockStyle _position_lock_style;
boost::shared_ptr<SceneChange> _scene_change;
- bool _block_change_notifications; // required for group operations
-
void set_mark (bool yn);
bool set_flag_internal (bool yn, Flags flag);
void recompute_bbt_from_frames ();
Location* mark_at (framepos_t, framecnt_t slop = 0) const;
- framepos_t first_mark_before (framepos_t, bool include_special_ranges = false);
+ framepos_t first_mark_before (framepos_t, bool include_special_ranges = false);
framepos_t first_mark_after (framepos_t, bool include_special_ranges = false);
void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const;
PBD::Signal1<void,Location*> current_changed;
- /* Objects that care about individual addition and removal of Locations should connect to added/removed.
- If an object additionally cares about potential mass clearance of Locations, they should connect to changed.
- */
+ /* Objects that care about individual addition and removal of Locations should connect to added/removed.
+ If an object additionally cares about potential mass clearance of Locations, they should connect to changed.
+ */
PBD::Signal1<void,Location*> added;
PBD::Signal1<void,Location*> removed;
PBD::Signal0<void> changed; /* emitted when any action that could have added/removed more than 1 location actually removed 1 or more */
template<class T> void apply (T& obj, void (T::*method)(const LocationList&)) const {
- /* We don't want to hold the lock while the given method runs, so take a copy
- of the list and pass that instead.
- */
- Locations::LocationList copy;
- {
- Glib::Threads::Mutex::Lock lm (lock);
- copy = locations;
- }
+ /* We don't want to hold the lock while the given method runs, so take a copy
+ of the list and pass that instead.
+ */
+ Locations::LocationList copy;
+ {
+ Glib::Threads::Mutex::Lock lm (lock);
+ copy = locations;
+ }
(obj.*method)(copy);
}