#include "pbd/statefuldestructible.h"
#include "ardour/ardour.h"
+#include "ardour/session_handle.h"
namespace ARDOUR {
-class Location : public PBD::StatefulDestructible
+class Location : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
enum Flags {
IsSessionRange = 0x40
};
- Location (nframes64_t sample_start,
- nframes64_t sample_end,
- const std::string &name,
- Flags bits = Flags(0))
-
- : _name (name),
- _start (sample_start),
- _end (sample_end),
- _flags (bits),
- _locked (false) { }
-
- Location () {
- _start = 0;
- _end = 0;
- _flags = Flags (0);
- _locked = false;
- }
-
+ Location (Session &);
+ Location (Session &, framepos_t, framepos_t, const std::string &, Flags bits = Flags(0));
Location (const Location& other);
- Location (const XMLNode&);
+ Location (Session &, const XMLNode&);
Location* operator= (const Location& other);
bool locked() const { return _locked; }
- void lock() { _locked = true; changed (this); }
- void unlock() { _locked = false; changed (this); }
+ void lock ();
+ void unlock ();
- nframes64_t start() const { return _start; }
- nframes64_t end() const { return _end; }
- nframes64_t length() const { return _end - _start; }
+ framepos_t start() const { return _start; }
+ framepos_t end() const { return _end; }
+ framepos_t length() const { return _end - _start; }
- int set_start (nframes64_t s);
- int set_end (nframes64_t e);
- int set (nframes64_t start, nframes64_t end);
+ int set_start (framepos_t s, bool force = false, bool allow_bbt_recompute = true);
+ int set_end (framepos_t e, bool force = false, bool allow_bbt_recompute = true);
+ int set (framepos_t start, framepos_t end, bool allow_bbt_recompute = true);
- int move_to (nframes64_t pos);
+ int move_to (framepos_t pos);
const std::string& name() const { return _name; }
void set_name (const std::string &str) { _name = str; name_changed(this); }
bool is_range_marker() const { return _flags & IsRangeMarker; }
bool matches (Flags f) const { return _flags & f; }
+ Flags flags () const { return _flags; }
+
PBD::Signal1<void,Location*> name_changed;
PBD::Signal1<void,Location*> end_changed;
PBD::Signal1<void,Location*> start_changed;
+ PBD::Signal1<void,Location*> LockChanged;
PBD::Signal2<void,Location*,void*> FlagsChanged;
+ PBD::Signal1<void,Location*> PositionLockStyleChanged;
- /* this is sent only when both start&end change at the same time */
-
+ /* this is sent only when both start and end change at the same time */
PBD::Signal1<void,Location*> changed;
/* CD Track / CD-Text info */
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
+ PositionLockStyle position_lock_style() const { return _position_lock_style; }
+ void set_position_lock_style (PositionLockStyle ps);
+ void recompute_frames_from_bbt ();
+
private:
- std::string _name;
- nframes64_t _start;
- nframes64_t _end;
- Flags _flags;
- bool _locked;
+ std::string _name;
+ framepos_t _start;
+ Timecode::BBT_Time _bbt_start;
+ framepos_t _end;
+ Timecode::BBT_Time _bbt_end;
+ Flags _flags;
+ bool _locked;
+ PositionLockStyle _position_lock_style;
void set_mark (bool yn);
bool set_flag_internal (bool yn, Flags flag);
+ void recompute_bbt_from_frames ();
};
-class Locations : public PBD::StatefulDestructible
+class Locations : public SessionHandleRef, public PBD::StatefulDestructible
{
public:
typedef std::list<Location *> LocationList;
- Locations ();
+ Locations (Session &);
~Locations ();
const LocationList& list() { return locations; }
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
- Location *get_location_by_id(PBD::ID);
+ Location *get_location_by_id(PBD::ID);
Location* auto_loop_location () const;
Location* auto_punch_location () const;
int set_current (Location *, bool want_lock = true);
Location *current () const { return current_location; }
- Location* first_location_before (nframes64_t, bool include_special_ranges = false);
- Location* first_location_after (nframes64_t, bool include_special_ranges = false);
+ Location* first_location_before (framepos_t, bool include_special_ranges = false);
+ Location* first_location_after (framepos_t, bool include_special_ranges = false);
- void marks_either_side (nframes64_t const, nframes64_t &, nframes64_t &) const;
+ void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const;
- void find_all_between (nframes64_t start, nframes64_t, LocationList&, Location::Flags);
+ void find_all_between (framepos_t start, framepos_t, LocationList&, Location::Flags);
enum Change {
ADDITION, ///< a location was added, but nothing else changed